EVEScape Shuttle
A downloadable game for Windows
EVEScape Shuttle is an escape room game that integrates the Eve franchise as part of our university assignment.
You play as a shuttle pilot transporting goods between planets when suddenly you're hit by raiders and have 15 minutes to escape before they arrive.
The Game has a total of 5 puzzles. You must first exit the pilot bay by getting the 4-digit keypad combination right (randomises each play-through), make your way towards the generator and restore power by placing the power cells in the correct generator slots. Then turn life support systems on, this causes an explosion which further decreases the time, quickly pick up the gas mask as your oxygen and time runs out. Complete the out of state puzzle and escape the ship via escape pod.
A keyboard is required to play. The controls are simple: Mouse to look, left-click to press keypad keys, W/A/S/D or Arrows to move, E to interact, hold Q then press E for Neural Boost.
Credits:
This game was made by: Marian Dumitriu, Steven Taylor, Nilanth Sivarajah and George Nicholson.
Status | On hold |
Platforms | Windows |
Author | Marian Dumitriu |
Genre | Puzzle |
Tags | 3D, Escape Game, Space |
Download
Install instructions
Download the file & unzip it.
Comments
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Hi!! Are you open to talk about your creation process of your game design? Im a video game student from Montreal, Canada and Im doing a 12 pages research on video game design. We can do it in the weekend to talk about your game and give it some visibility in the database of my research group for others who want to learn more about original design!
To learn how you adapt and create game mechanics to your world and manage them to create a playable experience with challenges and obstacles. It would be very kind of you if you can describe them in details, it can be part text, part list and explain them with the improvements you did for your needs.
You can describe the design process and how did you think the level design and difficulty design, your choices about the types of interactions the player can have in your game, ect...
Hope you are free to tell me more about your game!!